3D Mesh Simplifier
Cut polygon count while keeping the shape that matters. Preview the result live, then export in your target format.
Crunch a mesh
Upload your model once and it stays in your library — simplify it, compare the result against the original in a full-size viewer, then re-crunch it with different settings whenever you like.
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Auto or targeted
Let auto find the smallest mesh that stays within a geometric error budget, or set a reduction percentage or triangle budget yourself.
See what changed
Switch between original and optimized without the camera moving, with triangle, vertex, and file-size reductions side by side.
Processing survives a refresh
Jobs run on our servers, not in your browser. Close the tab, come back later, and the result is waiting.
Further reading
Real models, real numbers, and what each setting actually cost.
- Aug 26, 2026
How to Convert OBJ to STL Without Breaking Your 3D Model
Converting an OBJ to STL is the easy part. What the STL loses, why conversion never repairs geometry, and what to check before the file reaches a slicer.
- Aug 22, 2026
Why your GLB is still huge after simplifying
A measured run that cut a model's triangle count by 83% and its file size by 4.7%. The gap between those two numbers is the whole point, and it decides what to optimize next.
- Aug 22, 2026
MeshCrunch MCP prompts: inspect, price, then optimize
Copyable prompts for driving MeshCrunch from an MCP client: reading your asset library, pricing an operation, simplifying, generating LOD chains and converting formats.
- Aug 22, 2026
What's wrong with this 3D asset?
We ran MeshCrunch's browser-side inspection over a 92.3 MB AI-generated pug, before and after optimizing it: what it found, what it declined to measure, and what the exported report says.
- Aug 22, 2026
Cutting a two-million-triangle model down for the web
One AI-generated pug, 92.3 MB and 1,993,980 triangles, taken through auto simplification and a LOD chain. Every number is from a real run.
- Aug 22, 2026
When to rebuild a surface instead of simplifying it
A watertight rebuild took the same 92.3 MB pug to 19,764 triangles and 387.2 KB. What that buys, what it discards, and when it is the right trade.