Automatic LOD Chains
Turn one high-poly asset into a distance-optimized ladder of meshes your engine can swap on the fly.
Generate an LOD chain
One upload, one request, a whole ladder — and each generated level costs one processing credit, multiplied by the source file's size band. Every level is decimated from the original rather than from the level above, so error never compounds down the chain; then download them individually or as a single ZIP with a manifest.
No account needed to start — sign in later to keep your library across devices.
By creating an account you agree to the Terms of Service and acknowledge the Privacy Policy.
The default ladder
Every percentage is adjustable, and you can add or remove levels before generating.
| Level | Detail retained | Typical use |
|---|---|---|
| LOD0 | 100% | Hero / close-up |
| LOD1 | 60% | Mid distance |
| LOD2 | 35% | Background |
| LOD3 | 18% | Far / crowd |
| LOD4 | 8% | Silhouette only |
Further reading
Real models, real numbers, and what each setting actually cost.
- Aug 22, 2026
MeshCrunch MCP prompts: inspect, price, then optimize
Copyable prompts for driving MeshCrunch from an MCP client: reading your asset library, pricing an operation, simplifying, generating LOD chains and converting formats.
- Aug 22, 2026
Cutting a two-million-triangle model down for the web
One AI-generated pug, 92.3 MB and 1,993,980 triangles, taken through auto simplification and a LOD chain. Every number is from a real run.