Convert PLY to GLB
Convert a PLY scan or mesh into a GLB for the web.
Free, no account, up to 50 MB per file. Uploads are private and deleted after 24 hours unless you sign in, which claims them and keeps them for 7 days.
What survives PLY → GLB
- Geometry
- Per-vertex colours where the PLY stores them
What is not carried across
- Materials and textures — a PLY does not carry them in the first place.
About PLY files
- PLY is common for scans and usually carries per-vertex colours rather than materials or textures.
- PLY has no scene hierarchy, so a converted result is a single object.
- Point clouds without faces are not meshes and cannot be converted.
Why GLB
- One file carrying geometry, materials and textures — nothing to lose in transit.
- The native format for glTF viewers, three.js, Babylon.js, Unity and Unreal import, and the web generally.
- Compact binary layout, so it downloads and parses faster than an equivalent text format.
Common problems
- The upload is rejected.
- The PLY is probably a point cloud with no faces. Only meshes with triangles can be converted.
- The result is very large.
- Scan meshes routinely carry millions of triangles. Optimize it after converting — that is what makes it usable on the web.
After converting
Converting changes the container, not the geometry — a heavy model stays heavy. If the result is destined for the web or a game engine, reducing its triangle count is the part that makes it load faster.